LAKE MONOMONAC

About the lake

Lake Monomonac, Winchendon, Massachusetts / Rindge, New Hampshire

Why I am making it

I have been spending summers at Lake Monomonac for over a decade. This game comes from wanting to share a place I love: the water, the shoreline roads, and the feeling of having a whole summer day ahead of you.

The game is set in 1987. You have work to do and races to enter, but also a cottage to come home to and people to get to know. The direction is toward a summer shaped by how you spend your time, with ordinary days mattering as much as the big events.

The geography

The lake crosses the Massachusetts–New Hampshire line between Winchendon and Rindge. Its shoreline, islands, roads, and building locations in the game come from OpenStreetMap. The ground elevation comes from the USGS 3D Elevation Program.

That real geography is the starting point for the game. If you know the lake, the coves, roads, and stretches of shoreline should be familiar.

The fictional summer

The people, businesses, and events are invented. No real resident is depicted, and the story is not an account of what happened here in 1987.

The families have a fictional shared history: relatives, friendships, and disagreements from before the player arrives. It gives the summer a past, including ties your own family already has around the lake.

Building the game

Lake Monomonac is an independent project, designed and built by David Graves. It combines real map data, systems built in code, and art and audio made for the game. That includes generated models and textures, character portraits, generated voice lines, music, and nature ambience.

The credits describe the sources and tools behind that work. The game runs in your browser; details about analytics and multiplayer connections are in the privacy policy.

David Graves