LAKE MONOMONAC

Credits

Lake Monomonac: The Summer of '87

Development

Designed and built by David Graves. Nearly everything on screen — boats, water, houses, trees, sky, and interface — is generated in code rather than authored as art. The exceptions are listed below: the radio songs, the spoken lines, the character rig, the character portraits, and the display typeface.

Map data

The world is built from OpenStreetMap data: the real Lake Monomonac shoreline, its islands, houses, docks, and roads. Map data © OpenStreetMap contributors, available under the Open Database License (ODbL). The game's world file is a derived database of OpenStreetMap data.

Building and roof colors are generated in code from a stylized lake palette — no external imagery is used.

Terrain elevation courtesy of the USGS 3D Elevation Program.

Music and voice

The six stations of the WLKM dial are original songs written and produced for this project by David Graves using Suno. Titles, lyrics, and call-signs are original; no third-party recordings or samples are included.

Every speaking character is voiced. The spoken lines are AI-generated speech, made with ElevenLabs under a commercial licence, cast and directed by David Graves. Every character is fictional: no real person is impersonated, voiced, or depicted, and no recording of a real person is included in the game.

Some of the voices are built on models that professional voice actors contributed to the ElevenLabs Voice Library, where contributors verify their consent and are paid when their voice is used. The rest were designed for this project. The voice models themselves belong to ElevenLabs, not to this game.

All other audio — engines, water, wildlife, interface — is synthesized in code with the Web Audio API.

Character animation

The player character's skeleton and source motion come from Universal Animation Library by Quaternius, dedicated to the public domain under CC0 1.0. The visible character mesh is generated in code.

Character portraits

The dialogue portraits were generated for this project with OpenAI image generation, from the project owner's own concept references, and are processed by a deterministic local pipeline. They contain no third-party stock art, logos, or watermarks, and no real person is depicted.

Typeface

Chakra Petch by Cadson Demak, used under the SIL Open Font License 1.1. It sets the game's interface and the headings on this site.

Technology

  • three.js — 3D rendering (MIT License)
  • Vite — build tooling (MIT License)
  • TypeScript — language (Apache License 2.0)
  • earcut — polygon triangulation (ISC License)
  • Firebase SDK — analytics (Apache License 2.0)

Lake Monomonac is a fictional video game inspired by life on the real Lake Monomonac (Winchendon, Mass. / Rindge, N.H.). All residents, businesses, and events in the game are invented; no real person is depicted.