THE SUMMER OF '87
A LAKE MONOMONAC GAME
It's June 15, 1987. Uncle Ray left you the lake cottage, the dock, and an old Sunray 240. The lake is yours until Labor Day — make it count.
No download · works on phones (turn sideways)
A whole summer on the water
Twelve weeks, twelve Saturdays, and one Cup. In between: jobs to run, boats to earn, skiers to tow, a camp that needs a counselor, and a shoreline full of people who notice how you behave.
The season
Twelve Saturdays from June 20 to the Monomonac Cup on September 5, across three courses. Points, standings, and a rank that shifts what people say to you — win, podium, mid-pack, or a DNF that counts as the real result it is.
Four rivals who live here
Tommy V., Dee Marchetti, Rico Suave, and the Commodore each have a house, a job on the lake, and a schedule. Find them at work and they'll talk — a hundred written exchanges deep, across racing, roots, work, the lake, and what's next.
Ten boats to earn
From a Wave Cat 300 jet ski to the Hydra X5 unlimited hydroplane, through work skiffs, bowriders, an offshore V-hull, and a tunnel cat. Two are wind-driven. Three tracks of upgrades, three dealerships, and hulls you can only get at one.
Work the lake
Seven job boards post fresh work every morning: deliveries, passenger shuttles where a rough ride costs you the tip, fishing charters graded by the catch, loon surveys, and water quality testing for the lake association.
Behind the boat
Tow Cindy through the slalom gates, drive deliberately slow for Trish's wakeboard air, and whip Scooter on the tube until he lets go — which ends the run and is entirely your fault.
Sailing
Two wind hulls with real tacking, heel, and lay lines, a weekly club regatta, and a coach who'll teach you to read a puff. The wind is its own system — the same breeze that helps you upwind is the chop that punishes the motor fleet.
Ashore
Dock the boat and keep going on foot, in the family car, or on a bike. Every house is real, open, and lived in. Knock or walk in — but the household remembers, and trust is the only currency that matters up there.
Camp Monomonac
Peggy will hire you for full or half shifts. Eleven activities to run — swim relays, hide-and-seek, ghost stories, a boat ride, the playground — with camper happiness tracked and a very real chance of being let go.
Scooter's BMX track
Three laps of dirt with jumps that will land you badly if you over-rotate and corners that will let go if you push the grip. Medals unlock a pack race, and your best run comes back as a ghost to chase.
Your cottage
A big room to furnish from a twelve-item catalog, keepsakes to display with a note about whose house they came from, and windows that show the actual lake moving outside.
Things that just happen
Eleven encounters find you on the water: a sheriff's cruiser mid-chase, a dead engine needing a tow, a chemical slick to trace back to its drum, a bait run against a spoil timer, a boat parade, a thunderstorm that can hit your hull.
Arcade mode
Eight events with top-ten boards and four difficulties, in its own save slot so starting a new career never touches your records: races, regatta, freestyle, waterski, wakeboard, tubing, the fishing derby, and BMX.
Postcards from the lake
Built from a real lake
The shoreline, the six islands, the roads and their names, and 789 buildings standing where they really stand — all of it from OpenStreetMap geometry, with elevation from the USGS. More about the lake →
1987, all summer
Days roll by in about twelve real minutes — dawn, dusk, weather, thunderstorms, loons, deer at the treeline, campfires, and fireworks off the beach.
WLKM 98.7 and five more
A six-station dial with original summer tracks. Every other sound in the game — engines, water, wildlife, interface — is synthesized in code.
A lake that keeps its own hours
Households wake, commute, work, and come home on their own clock, whether or not you're watching. Nothing about them is saved; they're a function of the time.
How to play
No download and no account.
The Summer of '87 is a fictional story set on the real Lake Monomonac (Winchendon, Mass. / Rindge, N.H.). The shoreline and buildings are mapped from real data; every resident, business, and event is invented, and no real person is depicted.